Apr 23, 2010, 08:09 PM // 20:09
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#1
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Academy Page
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Ban heroes from prophecies
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF. Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
I'm not sure, but i believe the same happen with factins.
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
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Apr 23, 2010, 08:20 PM // 20:20
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#2
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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>_<
Sure, give people even LESS reason to play prophecies.
Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
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Apr 23, 2010, 08:27 PM // 20:27
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I wouldn't mind this for normal mode, but HM would be stupid hard with henchies. And the proph 4-mans are already some of the hardest vanqs in the game. Yeah we know heroes ruined the game, but it's really too late to remove them now and expect people to group again.
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Apr 23, 2010, 08:28 PM // 20:28
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#4
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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I lol'd at the guy unwilling to buy other campaigns complaining about heros xD
Do you really wanna make proph a wasteland?
/lol
only worse Idea I have seen involved removing ectos and buffing mm's
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Apr 23, 2010, 08:34 PM // 20:34
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#5
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Academy Page
Join Date: Jan 2007
Location: 77550 USA
Guild: Prophets of Eveready Magic
Profession: D/
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remove henchies while your at it i mean we didnt need them in Pre Searing why should they implment them in Post Searing
seriously do you hear yourself .....before you post say it out loud to yourself
/not signed
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Apr 23, 2010, 08:35 PM // 20:35
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#6
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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Quote:
Originally Posted by Gennadios
>_<
Sure, give people even LESS reason to play prophecies.
Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
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This pretty much sums it up. ^
The main city in Prophecies (LA) is basically dead. I check the search and I usually only see 40 people tops during peek hours. Most missions except maybe Hell's Precipice are empty except for a few AFK'ers. The only way to do the missions in prophecies is to use heroes most of the time. Removing heroes would just cause more complaining about Henchmen and more people asking in Guild/Alliance chat for someone to help them.
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Apr 23, 2010, 08:49 PM // 20:49
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#7
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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No thanks. THe thing that makes Prophecies seem so empty is that you don't really "have" to do most of the missions. You can just get runs to the areas that are required and skip most of the storyline. Bad idea.
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Apr 23, 2010, 08:58 PM // 20:58
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#8
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Anet had an update to enemy skillbars, so perhaps they can have another for Prophecies. Many areas are just too painfully easy because of bad bars of foes compared to fair to great bars that can be added to heroes.
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Apr 23, 2010, 09:01 PM // 21:01
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#9
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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Overall i just think this is a bad idea, several people already dont play just to play anymore and it would make it even harder for people to get Guardian of Tyria.
/notsigned
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Apr 23, 2010, 09:02 PM // 21:02
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#10
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Wilds Pathfinder
Join Date: Jul 2008
Profession: Rt/
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/notsigned
this is insane, get over it the game has changed. change with it or leave
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Apr 23, 2010, 09:07 PM // 21:07
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#11
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Ascalonian Squire
Join Date: Jun 2009
Profession: W/
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I noticed you have another thread advocating the use of henchmen in UW and FOW or possibly disallowing heroes there as well. It seems to me that since you don't have heroes, you want to bring everybody else down to your level so it's "fair." Let's face it, the game is 5 years old now, and much of prophecies is completely abandoned. So say your suggestion is implemented, what does that accomplish? Outposts that may see 2 or 3 people a day now see none, but at least the game is "fair" again.
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Apr 23, 2010, 09:21 PM // 21:21
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#12
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Desert Nomad
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Yeah, and maybe from Factions as well, right?
totally
/not signed
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Apr 23, 2010, 09:34 PM // 21:34
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#13
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by robmdq
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
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No, it would just mean that everyone would stop playing Prophecies. There are no PUGs left in most outposts. It's not even that there are tons of people in the outposts but everyone has a full H/H party so you can't get a group; there's just no one there at all! The few people who are there plan on doing whatever they're doing with H/H, and if they happen to see someone asking to group up when they zone in they might decide to party up instead. Without heroes, you won't have those people, so there goes the last chance of making a PUG for most of these missions.
Bad thread is really bad.
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Apr 23, 2010, 09:34 PM // 21:34
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#14
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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No, no and no.
If anyone want more challenge playing without heroes its just a matter of not bringing them with you. Still easy? bring less henchies. Still easy? remove healers. Still easy, take of all your equipment and try hard mode. Still easy?dont use elite skills or pve skills.
got the picture ? is that challening enuff now? Good.
/not signed - of course
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Apr 23, 2010, 09:42 PM // 21:42
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#15
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Academy Page
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If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
It is my right to do so, so i am sorry for those who don't like it.
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Apr 23, 2010, 09:43 PM // 21:43
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#16
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Ascalonian Squire
Join Date: Nov 2009
Location: West Texas
Guild: Fifteen Over Fifty [Rare]
Profession: R/Rt
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Seeing that it's already a choice, as in you don't have to use them, seems rather counter productive to remove that option.
/not signed
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Apr 23, 2010, 09:48 PM // 21:48
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#17
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by robmdq
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
It is my right to do so, so i am sorry for those who don't like it.
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No one cares about how self centered you are demanding that the game you bought be better then all the other ones...stop acting like your better then everyone who did buy the games... At least they're capable of understanding why your perfect skills got dulled down QQ
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Apr 23, 2010, 09:52 PM // 21:52
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#18
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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While we are at it, maybe we should ban them from Factions too...
/sarcasm
Seriously though, one name: M.O.X.
s/he/it is acquirable in both Prophecies and Factions so both campaigns do have a hero (not to mention Zinn's lair is actually in a Proph area, not to mention the new content coming out...)
So definitely a /notsign for me. Also it isnt really the heros that have damaged the PvE side of the game, but OP skills, namely the PvE only ones...
Sidenote
Quote:
Originally Posted by robmdq
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
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*Laughs*
*Tries to stop laughing*
*Laughs more*
Ho boy, 'always perfect timing...' I gather you haven't played with heroes that much, if at all. They have some... Shall I say 'Character traits' that can border on frustration sometimes. Three I can point out are Tahlkora's intermittent use of UA (I get so frustrated having to manually select it sometimes), Koss' ability to aggro anything even when set on peaceful (okay, slight exaggeration, but he is a damn aggro magnet) and Vekk's seeming refusal to use wards
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Apr 23, 2010, 09:58 PM // 21:58
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#19
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: N/E
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Quote:
Originally Posted by robmdq
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF.
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It is true that they were not intended to be in prophecies, but what exactly is it hurting? Those who have heroes that want the 'challenge' aren't being stopped from using henchies.
Quote:
Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.
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'Damaged'? Just how in the heck can it be 'damaged'? Explain... Step by step. Down to the last bloody and gruelling detail.
Quote:
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
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GvG is a form of PvP. Player versus Player. Not player versus AI or Enviroment. It makes sense for them not to be allowed there, especially when heroes don't even technically belong to guilds. Apples to Oranges.
Quote:
I'm not sure, but i believe the same happen with factins.
You're going to try and pursuade us with "I don't know
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
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You're going to try and pursuade us with "I don't know"'s?
I see no facts here or any logical points. Just an ignorant, biased opinion.
/notsigned
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Apr 23, 2010, 10:03 PM // 22:03
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#20
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Since I'm not allowed to say "It ain't going to happen", I'm going to point you towards SunfallE's comment.
/notsigned
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